At QuakeCon 2018, id Software revealed some additional tech details about the engine that will be powering DOOM Eternal, the id Tech 7. According to the developers, the id Tech 7 engine can display 10X higher geometry detail than id Tech 6.
Thanks to this new engine, DOOM Eternal will also feature levels/places we have never been before in a Doom game. id Tech 7 can also display greater texture fidelity than id Software has ever put on screen.
Furthermore, during the presentation id Software showcased some demons that can be destroyed. As the developers confirmed, players will be able to blast off chunks of armor and flesh from their enemies as they unleash their arsenal.
Demons in #DOOM Eternal are destructible. You'll blast off chunks of armor and flesh from your enemies as you unleash your arsenal. https://t.co/4WubJuZeGO pic.twitter.com/Tev99b9ywD
— DOOM (@DOOM) August 10, 2018
Last but not least, Tiago Sousa, lead renderer programmer at id Software, stated that what id Software showcased was all pure direct gameplay realtime 60hz capture.
Doom Eternal – happy to finally show what we up to. That was all pure direct gameplay realtime 60hz capture 🙂
— Tiago Sousa (@idSoftwareTiago) August 10, 2018
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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