NVIDIA has confirmed that Doom: The Dark Ages will support Full Ray Tracing/Path Tracing on PC. Moreover, this new shooter will support DLSS 4 Multi Frame Generation and Ray Reconstruction. Thus, NVIDIA owners will get to enjoy this game in the best possible way.
NVIDIA has shared a sneak peek at the path-traced version of Doom: The Dark Ages. I’ve timestamped the video above. It does not show much but hey, it at least looks beautiful.
Doom: The Dark Ages will be powered by the latest version of the iD Tech. So, we can expect the same visual fidelity that we got in Indiana Jones and the Great Circle.
Indiana Jones and the Great Circle was THE best-looking PC game of 2024. So, I’m pretty certain that this new Doom game will also be a looker on PC.
Since this is an FPS, I’m really curious to see whether or not there will be any latency issues. This is a fast-paced game in which you really need great control response. As such, it will be a great test for DLSS 4.
I’ve said it before and I’ll say it again. It’s a miracle we get Path Tracing in modern triple-A games. And, since NVIDIA has promised major improvements to DLSS 4, I hope they capitalize on it. Path Tracing can significantly improve the graphics of games. So, here is hoping we’ll get more and more path-traced games on PC.
Bethesda will release Doom: The Dark Ages in 2025. However, there is currently no ETA for when it will come out. Naturally, though, we’ll make sure to keep you posted.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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