Capcom has just released the Character Creator Demo for Dragon’s Dogma 2. Players can download this tool in order to create their unique Arisen and main Pawn. And yes, you’ll be able to transfer your data to the main game.
A lot of people were expecting a more “traditional” demo. Instead, we get a Character Creator and Storage tool. So, I’m a bit disappointed with it. I mean, do you really care for such a thing? What’s the point of it? At least with a “proper” demo, we would be able to see how the game runs on our PC systems.
Anyway, those interested can download it from Steam or this link.
Back in November 2023, Capcom shared the game’s official PC requirements. These PC specs seemed a bit high, which may explain why the console versions are at 30fps. For gaming at 2160i/30fps, Capcom recommended an Intel Core i7-10700 or AMD Ryzen 5 3600X with 16GB of RAM and an NVIDIA GeForce RTX 2080 or AMD Radeon RX 6700. Plus, these requirements were for the non-RT version of the game.
Dragon’s Dogma 2 is coming to PC on March 22nd. Thankfully, the game will support DLSS 3 Frame Generation at launch. Thus, owners of the RTX40 series GPUs will be able to improve performance so that they can get framerates higher than 60fps.
A couple of days ago, we informed you about the underwhelming performance targets for PS5 and Xbox Series X. So, in a way, the PC is the only way to go.
Finally, as we’ve already reported, the game will be using the Denuvo anti-tamper tech.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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