Trendy Entertainment has rolled out a new update for their Tower Defense Action-RPG, Dungeon Defenders. As always, this update will be auto-downloaded next time you start the Steam client. In Dungeon Defenders, players must save the land of Etheria from an Ancient Evil! Create a hero from one of four distinct classes to fight back wave after wave of enemies by summoning defenses and directly participating in the action-packed combat. You can view the entire changelog for this new update after the jump.
Dungeon Defenders Update 7.12 Changelog:
Additions
* PvE: Added new 8-player “Über Monster Fest!” challenge mission as part of the ‘New Heroes Pack’
* All: Players can now to create their own “Hero Shop” with Items they own, set prices on those Items, and then specifically list their game as an “AFK Shop” game. Added button to view the available DefendersStore.com Items along with the active “AFK Shops”.
* All: Added a “Add to DefendersStore.com” button to the Item Box and Hero Shop, which enables you to post/updates your items to DefendersStore.com directly from within the game! Also the Items automatically remove themselves from DefendersStore.com when they get sold from your shop!Changes
* All: You can now hold “Alt” and click on another Hero Icon in the Hero Selection or Swapping UI to swap those two hero positions, so you can more easily organize your heroes into sets.
* All: Score indicator collapses the same-type labels onto each other, so if you kill 100 goblins before the score indicator has caught up, you get a “Killed 100 +100” message rather than 100 goblin kill messages. This makes the score indicator much more useful and timely.
* All: Every slower swinging melee weapon now deals proportionally more damage! (as listed on their Damage Stat too). Is retroactive.
* All: Raised Mana Bank non-shop earnings Cap to 100,000,000
* PvE: Adept “Instant Upgrade” can now also be used in the Build Phase, useful for time-limited missions, and reduced the cost of “Purity Bomb” to 200 Mana. Also, Instant-Upgrade can be used beyond Upgrade Level 5 to do an Instant Repair, at a high cost of Mana.
* PvE: Dark Elf Warrior Damage to Towers reduced by 50%, and their Targeting Desirability to Towers reduced by 40%.
* All: Monk Weapons retroactively buffed 33% Melee Damage, Monk Ranged Damage Exponential Ramp nerfed 20%, Monk Hero Boost upkeep cost increased 20%.
* All: Redesigned the Adept animations.
* All: Upgrading Projectile Speed now has a minimal impact on resale value.
* All: All Chicken Pets standardized to 80 Upgrade Levels.
* All: Countess “Joust” damage scales better (increased damage stat ramp by 20%), and “Joust” now does scaled Weapon Elemental Damage as well. Countess “Call To Arms” radius raised and ally damage buff ramp increased 15%
* All: Definitive Chicken-Pet 33% damage buff.Fixes
* All: Fixed bug where you could get someone else’s Tavern dropped items in YOUR Tavern.
* All: Keyboard-lockout after naming your game when using a Gamepad is fixed
* All: Likely fix for weapon-not-appearing-on-character issue under lossy-network conditions
* All: Another Countess “Joust” client issue fixed,
* DDDK: Total Conversions can now use custom Materials.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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