Dungeons of Dredmor – Massive Update Released


Gaslamp Games released a massive update for their indie game, Dungeons of Dredmor. This update includes a number of fixes and tweaks. It also adds an automatic save support as the game will now automatically save before going up and down stairs. The update will be auto-downloaded next time you start the Steam client and you can view its entire changelog after the jump. Be warned though… it’s huge!
Dungeons of Dredmor Update Changelog:
-Fixed: crash that occurred when moving up stairs or down stairs, involving summoned pets
-Fixed: shopkeepers doing odd things when picking up and dropping items after load/save, including crashing.
-Fixed: crash when using invalid missile sprites, which probably never happens, but oh well.
-Fixed: crash that just sort of happened randomly to a bunch of people, but it’s fixed now.
-Fixed: merchandise flag not cleared when you go downstairs
-Fixed: backwards conditional logic on ranged monster attacks means that monsters were not consistently casting spells; fixing this makes the Dungeon 95.2% nastier.
-Fixed: Current Active Skill crossing over between new games
-Fixed: small sconce appearing where a small sconce should not appear in the bath level
-Fixed: knightly leap now operates in all correct chess positions.
-Fixed: shops spilling out of their rooms.
-Fixed: broken berserk description.
-Fixed: negative resistances meant that a monster would always damage you for that amount
-Fixed: ranged weapon resistances were operating using percentages, not flat values
-Fixed: perception skill should not promise that you can see through walls when, in fact, it will not let you see through walls.
-Fixed: doors with wrong orientation connecting rooms.
-Fixed: Anvils of Krong spawning in hallways for no good reason
-Fixed: crash when killing Brax and then going back to loot the store.
-Fixed: auto-fill eats items if you have multiples.
-Fixed: BBQs/minifridges now maintain state across saved games.
-Fixed: Staff of fruit stops producing fruit after you use it on an Anvil of Krong.
-Fixed: contents of Monster Zoo are still visible even after closing a door.
-Fixed: Dread Collectors (and probably some other stuff) spawning in walls.
-Tweaked values of Berserk skill.
-Tweaked “Duck and Cover” armour values.
-Tweaked Perception to be more useful.
-Nerfed “Obvious Fireball.” Obviously.
-Reduced Dread Collector Spawn Rate a notch.
-Ammo recovery rates for thrown weaponry and crossbow bolts now much higher.
-A lot more filthy, awful tweaking.
-Permadeath now deletes your save game files on your death, as opposed to when you load the game.
-Added, and clarified, the warning text on the “Just Quit” button.
-Added toggle that reverses behaviour of CLICK and SHIFT-CLICK on items.
-Added the Auto-Looter 9000, by BraxCo.
-Added yet more warning text to the “Just Quit” button.
-Added automatic save support; the game will now automatically save before going up and down stairs. (Note: your autosave will be deleted if you die in the case of permadeath; the auto-save is also only accessible if Crash Recovery Mode is active.)
-Added support for total music disabling (via Steam parameter “-nomusic”.)
-Added fifty-three new achievements.
-Added some new crafting stuff.
-Added steak grilling.
-Added interface for key configuration.
-Added a Quick Sell interface for rapidly selling your loot to Brax.
-Added a credit for freesound.org (Thanks!)
-Rewrote the save game format so we can add items without breaking everything.
-Steam Overlay now works; run the game with “-opengl” as a parameter in the Steam Advanced settings to try this. (This is experimental.)
-WASD can now open doors and attack monsters. This is a toggleable behaviour.
-Smooth scaling is now saved between playthroughs.
-Added an XML based, human-readable configuration file to hold all the new options.
-Fun with Aqua Vitae.