In an interview with NVIDIA, Techland’s Chief Technology Officer, Pawel Rohleder, revealed that Dying Light 2 will be four times bigger than its predecessor. According to Pawel, the game’s enormous world is possible thanks to the new tech that will power Dying Light 2.
The game will also feature new animation system, as well as real-time ray tracing effects. Moreover, the game will pack a new streaming technology, as well as a new UI. Not only that, but Dying Light 2 will also have a new quest system that will support choices and consequences.
Unfortunately, Pawel did not reveal any specific details about the ray tracing effects that the game will be using. Contrary to other developers, both NVIDIA and Techland have not revealed any RTX details yet about Dying Light 2. There is currently only one comparison screenshot and from that, we can assume that RTX will enhance the game’s lighting, ambient occlusion or global illumination.
Dying Light 2 will be using the C-Engine, a new generation of Techland’s in-house technology. As the devs noted, this engine will be ideal for open-world action-adventure and action-RPG games. The game also aims to bring to life a unique post-apocalyptic vision of the Modern Dark Ages.
Dying Light 2 targets a Spring 2020 release.
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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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