Techland has released a new patch for the PC version of Dying Light that significantly reduces RAM memory usage and brings various performance improvements to it. In addition, this patch let players mod their games (though they can’t use their mods online if the other players are using the vanilla versions of the game). This update will be auto-downloaded from Steam and you can view its complete changelog below.
Dying Light Patch 1.4.0 Changelog:
Hardware, performance & stability issues
• Resolved various stability issues
• Numerous general performance optimizations
• Significantly reduced RAM memory usageGameplay issues
• Added option to disable film grain video effect.
• Fixed the issue with reaching Survivor Rank 25
• Optimized video memory management to eliminate “ResizeBuffers failed 0x887a0005” error message
• Fixed extremely long load times that some users were experiencing
• Resolved issues with unlocking certain achievements
• Fixed the issue with ammo disappearing from player’s inventory when attempting shooting challenges
• Resolved issues with Personal Statistics menu
• Fixed problems with using keys assigned to gameplay features during chat
• Fixed duplicating weapons exploitBe-the-Zombie mode
• Fixed the ‘infinite spit’ exploit in Be-the-Zombie mode
• Fixed several issues with connecting to games when playing as the zombie
• Added additional tools for tracking network issuesGame data integrity (modding)
• Games can be modded
• Modded games will not work online with original unchanged versions
• Modded games will work with other identically modded gamesGraphical Bugs
• Resolved extremely low resolution textures on certain objects regardless of texture quality settingsLinux specific improvements:
• Fixed motion blur switching via main menu
• Fixed messaging when playing cross-platform sessionKnown issues we are still working on:
• Screen flickering when using dual-GPU setups
• Radeon support on Linux platforms
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email