EA blames Danger Close for Medal of Honor: Warfighter’s failure


Medal of Honor Warfighter v2
Well, it’s only natural to blame the developers themselves when a product fails financially, right? So, today we have Electronic Arts blaming Danger Close for the lackluster sales of Medal of Honor: Warfighter and the fact that the franchise is currently on hold. In an interview with RPS, EA’s chief creative director Rich Hilleman spilled the beans and admitted that the team behind Warfighter was not talented enough.
As Hilleman told RPS:
“I think a key part of this is having the right amount of high-quality production talent. And we didn’t have the quality of leadership we needed to make [Medal of Honor] great.”
Now some could say that by leadership, Hilleman was blaming EA itself for its marketing strategy and the fact that they could not push as much Warfighter as it could. However, there is no mistake that in the first sentence, Hilleman blames Danger Close for Warfighter.
In other words, Hilleman believes that with a high-quality production talent (aka a talented team), Warfighter could turn out differently and could sell well. But is Danger Close to be blamed or is EA also the one who took a franchise and butchered it to no end? And why did we get those racing levels that were created by Criterion? Was that also Danger Close’s fault or EA’s?
In our opinion, both sides are to be blamed. Danger Close was the development team and they are to be blamed for what they delivered and EA is to be blamed for its policy and the fact that it did not let Danger Close to create the game they wanted to.