Electronic Arts has issued an official statement about its Dynamic Difficulty Adjustment. According to the publisher, while it does own a patent for DDA tech, it will never use it in FIFA, Madden or NHL.
As EA stated:
“While EA does own a patent for DDA technology, that technology never was in FIFA, Madden or NHL, and never will be. We would not use DDA technology to give players an advantage or disadvantage in online multiplayer modes in any of our games and we absolutely do not have it in FIFA, Madden or NHL.”
EA has also stated that it does not use any scripting or DDA or anything similar that would automatically adjust the difficulty of gameplay in FIFA, Madden and NHL Ultimate Team matches.
In case you weren’t aware of, EA was recently challenged in a lawsuit that alleged it did use DDA in Ultimate Team modes. However, the plaintiffs have now dismissed their case as it appears that EA does not use it. EA provided them with detailed technical information and access to speak with its engineers, confirming the absence of such scripts or the DDA tech.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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