Electronic Arts announced yesterday its new WRC game which will be developed by the team behind the DiRT Rally series. Furthermore, EA shared some new details about this upcoming racing game, including its PC system requirements.
According to the official Steam store page, EA SPORTS WRC will be using the Denuvo anti-tamper tech. This doesn’t surprise us as EA has used Denuvo in pretty much all of its latest releases.
Now the good news here is that WRC will support both DLSS and FSR at launch. Not only that but the PC version will support VR via a post-launch update. VR support will be exclusive on PC as Codemasters does not plan to bring it to consoles.
EA will release this new WRC game on November 3rd. Below you can also find its debut in-engine trailer, as well as its official PC system requirements.
To be honest, I wasn’t impressed at all by the game’s graphics. Since this is a Codemasters game, we can assume that it’s using the EGO Engine. The game will be using Unreal Engine instead of the EGO Engine. Now that may explain why it doesn’t look particularly impressive. And no, from the looks of it, WRC will not support any Ray Tracing effects.
EA SPORTS WRC PC Requirements
MINIMUM:
-
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD Ryzen 5 2600X Intel i5 9600K
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1060 Radeon RX Vega 56
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 80 GB available space
- Sound Card: DirectX Compatible
RECOMMENDED:
-
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD Ryzen 7 3700X intel i5 10600K
- Memory: 16 GB RAM
- Graphics: Nvidia RTX 2070 Radeon RX 5700 XT
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 80 GB available space
- Sound Card: DirectX Compatible
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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