Bandai Namco has just released the latest action RPG from FromSoftware, Elden Ring, on PC. And, after playing it for more than four hours, we can confirm that the game is not buttery smooth on our platform.
Now as you may have heard, the PC Version of Elden Ring is plagued by some stuttering issues. And while they are not as exaggerated as some made them out to be, they are indeed present on PC.
During our playtest, we encounter some traversal stutters. These stutters occurred on rare occasions (when exploring the open-world environment). These stutters are not that annoying as they are not that frequent. However, the “Boss” stutters are what will drive a lot of PC gamers mad.
Below you can find a video, showcasing seven minutes of raw PC gameplay footage. In order to capture this footage, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz, an NVIDIA GeForce RTX 3080, Windows 10 64-bit, and the NVIDIA GeForce 511.79 driver.
As you can see, there aren’t any major stutters while roaming the environment or when fighting regular enemies. We’ve seen reports about stutters due to DirectX 12’s cache. However, we did not experience such a thing on our PC system. Things change though the moment we started fighting the Tree Sentinel Boss.
The Tree Sentinel is a Boss that is present in the open-world area. And, during that fight, there are major stuttering issues whenever the boss attacks. These stutters can be easily replicated.
Do note that these “Boss” stutters do not occur on all Bosses. For instance, the battle with Margit (which occurs in a smaller environment) is completely smooth, and does not suffer from any stuttering issues.
According to some reports, these stutters could be due to the game’s anti-cheat system on PC. This could explain why the consoles do not have these particular Boss stutters.
Our PC Performance Analysis for Elden Ring will go live this weekend, so stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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