After a huge outrage regarding Star Wars: Battlefront 2’s microtransactions, EA decided to take some steps towards the right direction. Today, the publisher announced that it has reduced the credits needed to unlock Heroes in Star Wars: Battlefront 2 by 75%.
As Electronic Arts noted:
“There’s been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader. Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning. We used data from the beta to help set those levels, but it’s clear that more changes were needed. “
Now this is your typical PR nonsense. We all know that EA set those levels so that it can profit from microtransactions. That’s the truth. But hey, we don’t expect EA to go ahead and admit that it was forced by the outrage to reduce the amount of in-game credits. Because make no mistake; if there wasn’t any outrage, EA would not reduce them.
But anyway, right now, Luke Skywalker and Darth Vader will be available for 15,000 credits. Emperor Palpatine, Chewbacca, and Leia Organa will be available for 10,000 credits. And lastly, Iden will be available at 5,000 credits.
Electronic Arts concluded that it will going to keep making changes to improve the game experience over time.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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