Frontier Developments has released Elite: Dangerous Beta 2 and announces the date for Beta 3. As the team noted, Beta 2 is now available and marks a major update to the game, with new ships, new outposts and even more of the galaxy unlocked for exploration.
The highlights of Elite: Dangerous’ second beta include:
• New progression, with combat ratings from ‘Harmless’ up to ‘Elite’.
• Reputations per system and per faction that influence attitudes and prices offered to players.
• 570 star systems and 381,033 cubic light years to explore.
• Discovery, exploration and charting of new systems and the option to trade gathered data.
• Detailed system maps.
• New Outposts (small, exposed ‘roadside café’ stations in remote systems).
• New Ocellus starport.
• Further upgradeable Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks for all ships.
• New weapons, including mines and a Cargo Hatch Limpet built for non-lethal piracy.
• Visibility of other ships in supercruise, and the ability to track pilots through supercruise and hyperspace.
• In-game GalNet newsfeed, reporting story events from around the galaxy and each system.
• Gradual ‘wear and tear’ on ships.
• New Lakon Asp Explorer ship.
• All backers names from the appropriate crowd-funding reward tiers have been added to the NPC naming database.
Beta 2 also includes a host of other improvements and optimizations including additional rock, ice and metal-rich planetary rings, new music, optional ‘simulator’ tutorials and optional pre-flight control checks. SLI/Crossfire support allows play in 4K ultra-high definition (with appropriate hardware).
Beta 3 will be released on October 28th. Features and additions included in Beta 3 will be announced over the coming weeks.
Elite: Dangerous will be released in Q4 2014.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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