City Interactive revealed today the first details for Enemy Front, the company’s ambitious new game project that is being developed on the CryENGINE 3 game engine for PS3, X360 and PC. Developed by the company’s UK and Poland studios, Enemy Front is a gritty first-person shooter (FPS) rich in action, combat and detail that takes players back to the carnage and chaos of WWII.
Serving as the chief designer on Enemy Front is Stuart Black, whose credentials within the FPS genre include the acclaimed video game, Black. Having joined City Interactive earlier this year, Stuart Black brings an extensive understanding and creative approach to the genre heralds one of the most ambitious and gritty WWII action titles of 2012.
Enemy Front is the realistic tale of a hardened soldier dropped behind Nazi lines to engage in dynamic, diversified missions ranging from quick skirmishes, espionage assignments, and sabotage activities. The epic scope of Enemy Front spans several years and key battles as it progresses from the trenches of a desolate France right on through to Berlin and a secret weapons base. Once there, the player must thwart the plans for a terrifying weapon that will all but assure a global Nazis victory.
Enemy Front also features a complex plot that explores the notable historical threads of WWII to include the events that occurred in the Wolf’s Lair and the activities that surrounded the deciphering of the Enigma code.
Enemy Front utilizes CryENGINE 3, a state-of-the-art engine that guarantees a stunning level of visual detail and a truly immersive game world. CryENGINE 3 brings the game’s authentic settings and the bleak landscapes of war-torn Europe to vivid life. Furthermore the environmental damage system of CryENGINE 3 will allow diverse, fully destructible maps that reflect the damage from every bullet fired and every grenade tossed.
Enemy Front will be available for Xbox 360, PlayStation3, and PC in 2012.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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