Epic Games announced the establishment of a new Seattle studio, which will be initially focused on engineering efforts for its award-winning Unreal Engine 4 (UE4) technology. As of today, Epic is recruiting developers to work on its latest technological projects.
Epic is searching for exceptional programmers and support staff to collaborate with its engineering group, which maintains a median industry experience of 12 years. Epic is especially looking to hire senior-level talent specializing in online game services and the infrastructure to support them. Job listings for Epic’s Seattle office can be found at the company’s official website.
Epic Games President Dr. Michael Capps said:
“The proximity to key partners, the density of world-class talent and all the factors that make Seattle an attractive place to live convinced us that it is the perfect locale for Epic’s West Coast operation. We are looking to hire even more of the best engineers around to contribute to Unreal Engine 4, which we believe is set to change the way we all make games.”
Developed by Epic Games, the award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed toolset and scalability across major platforms. Operating on nine platforms, including PC, consoles and mobile devices, Unreal Engine 3 is designed to accelerate developers’ productivity for creating high-quality games, applications, training simulations, 3D visualizations, digital films and animated entertainment.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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