Now here is something really bizarre and funny. A few days ago, SuperData shared its monthly report, in which it stated that Fortnite earnings continued their gradual decline and hit their lowest level since November 2017. And, since Fortnite is a goldmine for Epic Games, the company accused SuperData of presenting inaccurate data.
As an Epic Games representative told GamesIndustry, SuperData does not and has not ever had access to Epic’s Fortnite revenue data. Moreover, SuperData’s reports do not accurately reflect Fortnite’s performance.
“We are disappointed that SuperData has repeatedly published wildly inaccurate reports about Fortnite based on what we believe is questionable methodology.
While we do not and have not publicly shared revenue numbers for Fortnite, we will say that SuperData’s reports do not align with reality.”
Now here is the funny thing. Epic Games has not provided any figures to counter that report. In order to prove SuperData wrong, Epic could simply share its numbers. So yeah, there is something really fishy going on here.
Not only that, but just one month ago, Epic’s CEO, Tim Sweeney, was praising SuperData. In January 2020, SuperData reported that Epic reached 17% of PC users in our first full year. Tim Sweeney praised back then SuperData and shared its report. So… I guess… SuperData’s reports are valid when they are good and beneficial?
Super data reported that Epic reached 17% of PC users in our first full year, versus Steam reaching 37% in year 16 years or so. Not a bad start IMO!
— Tim Sweeney (@TimSweeneyEpic) January 6, 2020
For what it’s worth, SuperData responded to Epic’s statement. The company stated that it has “a proven methodology and validation process“. Moreover, SuperData is standing behind its previously reported Fortnite numbers.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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