As we all know, Epic Games was working on an experimental version of Unreal Tournament for the PC. That experiment involved the entire UT community as the game was developed with their feedback. However, and in order to develop Fortnite Battle Royale, Epic Games decided to “borrow” the core team of UT. As such, its development was ceased and Tim Sweeney has finally commented on whether we’ll ever see a finished version of it.
As Tim Sweeney tweeted, the core UT team is still working on Fortnite Battle Royale. Moreover, Epic Games does not know how to finish the project due to its experimental nature. Sweeney claimed that the game hadn’t found its essence, meaning that Epic was not pleased with the its current state.
There are two considerations. First, many core developers on Unreal Tournament drove early Fortnite Battle Royale and are still key contributors. Second, we don’t know how to “finish” UT as the project was highly experimental and hadn’t found its essence.
— Tim Sweeney (@TimSweeneyEpic) July 27, 2019
What this ultimately means is that the development for Unreal Tournament MAY resume once its main developers stop working on Fortnite Battle Royale. However, and since this mode makes Epic a lot of money, I don’t expect this to happen any time soon.
As for Epic Games not knowing how to “finish” the game, well… that’s a big pile of shit. Epic could have at least imported the new models and weapons that its fans have created over the past few months. I mean, it doesn’t require a lot of manpower. If Epic simply offered that, most of its UT fans would be happy about it. Throw in there some additional modes, improve its visuals and there you have it.
But anyway, the main takeaway here is that Unreal Tournament is not coming back any time soon!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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