CCP Games revealed that Eve Online will officially support DX11 via its winter expansion, EVE Online: Rubicon. According to the team, DX11 will be enabled by default if your GPU and OS support it, otherwise you will use the DX9 client automatically.
Though the team did not reveal any special DX11 features that may – or may not – implement, it did reveal a short Q&A that can be viewed below.
CCP Games will unveil more about the game’s DX11 mode in the near future, so stay tuned for more.
Special thanks to our reader ‘Sean’ for informing us.
And here is the DX11 Q&A for Eve Online:
Can I choose between DX9 and DX11? – The Launcher will soon have a setting where you can toggle this (if your GPU does not support DX11, this checkbox will be disabled or missing).
Are you sunsetting DX9? – No, and we have no plan to.
Does this affect the Mac? – No, Mac will continue to use DX9.
Do I have to download two clients now? – No, we just ship a DX9 and DX11 version of our rendering engine (Trinity) and choose between them at runtime.
Is the minimum machine spec changing? – No, the minimum spec machine does not support DX11 and will continue to use DX9.
My client is using DX11 but looks the same, what gives? – Our DX9 and DX11 clients should look the same. No new features. Yet.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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