Evil Genius 2 gameplay screenshot

Evil Genius 2 Day-1 Patch Notes Revealed


Rebellion has revealed the full patch notes for the day-1 patch of Evil Genius 2: World Domination. This patch is already available (and will be applied automatically on the game when it comes out on March 30th).

According to the release notes, the day-1 patch packs a number of crash fixes and stability improvements. Moreover, it improves shadow quality and brings general balance adjustments.

Additionally, this patch improves gamepad support and introduces various text, localisation, and icon improvements. It also makes dialogue volume adjustments during narrative scenes.

Below you can find the complete changelog for Evil Genius 2’s day-1 patch.

Evil Genius 2 Day-1 Update Release Notes
General
  • Crash fixes and stability improvements
  • Improved Shadow quality
  • General balance adjustments
  • Super Agents, Crime Lords, and Narrative Characters will arrive at the Lair more reliably
  • Super Agents and Narrative Antagonists appear on the World Map more reliably
  • Incinerator queuing functions as intended: No more pile-ups of Body Bags!
  • Event Log notifications correctly clear once Deserting minions have left the Lair
  • Event Log notifications reduced when many minions enter combat
  • A number of Scheme costs have been rebalance
  • Various text, localisation, and icon improvements
  • Objectives correctly reward the full Gold amount listed if there is sufficient space in the player’s Vault
  • Characters now disembark the Cruise Ship more elegantly when arriving at the “Caine Key” island Lair
  • Captives can be interrogated on the same Trap multiple times
  • Minions will correctly stow weapons before Interrogating characters on Traps
  • Updated Doomsday Cavern entrances to be visible from higher floors
  • Audio added for Geniuses using their Inner Sanctum items, mocking captives
  • Dialogue volume adjustments during narrative scenes
  • Updated Island preview images in the Lair Selection screen
  • Narrative Characters will no longer duplicate in unusual circumstances
  • Heat increases significantly more slowly when playing a campaign on the “Easy” difficulty setting
  • Completed Objectives now display in reverse-chronological order
  • Improved gamepad support
  • HUD is correctly displayed on Nvidia Surround and AMD Eyefinity multi-display setups
  • Narrative Characters cannot be prematurely executed
Evil Genius Campaigns
  • Emma’s Spiderbot completes Executions more reliably
  • Ivan’s campaign objective, “Rumour Has It” updated to provide greater player freedom
  • Narrative dialogue will no longer repeat during Maximilian’s “War on Krast” Objective
  • During Zalika’s “Perfect Pitch” Objective, the Objective will correctly track if you have already built the V.O.I.D. Prototype item
  • During Zalika’s campaign Objective “Perfect Pitch”, Investors can leave the Lair without impacting progress
Side Stories
  • Side Stories can no longer be started before unlocking any advanced minion types they require
  • Crime Lords are reliably converted to full Henchmen upon completion of their Side Story
  • The Declaration of Independence cannot be prematurely reclaimed by the Forces of Justice during the “Fool’s Gold” Side Story
  • Wrecking Bola destroys items in the Lair more reliably
  • Scheme “Made from Sternum Stuff” correctly despawns after completing the Side Story “Them Bones”
  • IRIS’ combat VFX now correctly fade when combat has completed
  • During the “North by North” Objective, Jubei will no longer enter a homicidal rage and start murdering innocent Tourists
Sandbox Mode
  • Tourists spawn in Sandbox mode at the correct rate
  • Security Desks and Cameras are now unlocked in Sandbox Mode