Codemasters today announced that F1 2015, the official video game of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP, will release in June 2015 and be distributed by BANDAI Namco in EMEA territories. F1 2015 is set to take gamers closer to the real-world experience of racing in the world’s most glamorous, exciting and prestigious motorsport thanks to a brand new version of Codemasters’ proprietary EGO game engine.
In addition to spectacular visual fidelity, F1 2015 offers a significant step forward in the physics-based handling model of the game, which is designed to be inclusive for both seasoned players and those new to the series. The handling model offers enhancements and additions in over 20 areas, including engine and transmission, aerodynamics, fuel tank, force feedback, suspension and most notably a brand new tyre physics model, to recreate the breathtaking handling characteristics of the world’s fastest and most responsive racing cars.
Paul Jeal, Game Director at Codemasters, said:
“F1 2015 marks an exciting new chapter for Codemasters and FORMULA ONE; it’s a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June.
The handling is a vast improvement from our previous games. In particular our new tyre model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car. You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris and weather conditions. Our improved vehicle dynamics much more accurately convey the difference in performance and the feel between mechanical and aerodynamic grip. The new Force Feedback system adds to the feeling of connection with the car and track surface. The more natural and realistic nature of the game physics also serves to ensure that the racing experience is more accessible, enjoyable and rewarding for players of all skill levels.”
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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