Ubisoft has revealed the official system requirements for its upcoming open-world FPS title, Far Cry 3. The good news here is that Far Cry 3 will support DX11 (for high-end GPUs), as well as DX9 and Windows XP. The bad news is that these system requirements are so generic that do not provide us anything worth writing about. Ubisoft did not even provide us with the Hard-Disk requirements, or the ‘real’ release date for the PC version of its title. Because, let’s face it – this game will most probably get delayed at the last month or so. Pretty much like every Ubisoft game.
Anyway, withour further delay, here are the system requirements of Far Cry 3:
MINIMUM SPECS
Processor: 2.66 GHz Intel® Core™2 Duo E6700 or 3.00 GHz AMD Athlon™ 64 X2 6000+ or better RAM: 4 GB
Video Card: 512 MB DirectX 9.0-compliant card with Shader Model 4.0 or higher (see supported list)
RECOMMENDED SPECS
Processor: Intel Core i3-530 or AMD Phenom II X2 565 or better
RAM: 6 GB
Video Card: 1024 MB DirectX 11-compliant card with Shader Model 4.0 or higher (see supported list)
HI-PERFORMANCE SPECS
Processor: Intel Core i7-2600K or AMD FX-4150 or better RAM: 8 GB
Video Card: 1024 MB DirectX 11-compliant card with Shader Model 4.0 or higher (see supported list)
SUPPORTED VIDEO CARDS
ATI Radeon HD 2900 / 3000 / 4000 / 5000 / 6000 / 7000 series Nvidia GeForce GTX 8800 / GTX 9000 / GT 200 / GT 400 / GT 500 / GT 600 series
Far Cry 3 is currently planned for a November 30th release on PC, X360 and PS3!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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