Far Cry 5 releases in a couple of days and Ubisoft has provided us with a review code for it. And from the looks of it, this latest part in the Far Cry series runs extremely well on the PC platform. So while our PC Performance Analysis will most likely go live tomorrow, we thought you would be interested in some early performance impressions.
The game comes with a nice amount of graphics settings to tweak and like all the latest Ubisoft games, it has an additional window information about what each and every setting does. Furthermore, Ubisoft has implemented a build-in benchmark tool.
On Ultra settings and at 1080p, our main test system (Intel i7 4930K (overclocked at 4.2Ghz) with 8GB RAM, NVIDIA’s GTX980Ti, Windows 10 64-bit and the latest version of the GeForce drivers) was able to push a minimum of 72fps and an average of 85fps. Below you can find a video showcasing the build-in benchmark (do note that Shadowplay brought a small performance hit which explains why our minimum framerate dropped to 68fps).
DSOGaming was one of the few publications that reported and criticized Far Cry Primal for its single-threaded CPU issues. Our initial tests suggest that Far Cry 5 is no longer plagued by those single-threaded issues, though we have to test more areas in order to be 100% certain. Still, our initial tests are promising.
Far Cry 5 is powered by the Dunia Engine and unlike Assassin’s Creed: Origins (which uses the AnvilNext Engine), it does not suffer from those ridiculous CPU utilization issues. While the game appears to scale on multiple CPU cores/threads, it does not stress them to 100%.
Last but not least, we did not experience any stuttering issues, something that affected Far Cry 4, even when we installed the game on a HDD (instead of an SSD).
From the looks of it, and even though it uses the Denuvo anti-tamper tech, Far Cry 5 seems to be polished on the PC. So stay tuned for our PC Performance Analysis!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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