Ubisoft has released a brand new update for Far Cry 5. According to the release notes, patch 1.07 fixes multiple low occurrence crashes, fixes an issue where the FPS could drop below 30 at certain locations in the world, and adds new Avatar Items in the Character Customization, new assets in the Arcade Editor and new loading screens.
Moreover, this patch comes with some PC-specific fixes, tweaks and improvements. Far Cry 5 update 1.07 adds a new mouse+keyboard controls scheme for planes that is available in options menu, adds Dynamic Resolution and Freesync 2 support, fixes coop Fog of War issue, as well as various minor UI issues.
As always, Steam or UPLAY will download this latest patch the next time you launch their client, and below you can find its complete changelog.
Far Cry 5 Update 1.07 Release Notes
New Additions
- New Avatar Items added in the Character Customization
- New assets added in the Arcade Editor
- New loading screens added
Stability & Performance
- Fixed multiple low occurrence crashes
- Fixed an issue where the FPS could drop below 30 at certain locations in the world
- Fixed an issue where the player could become stuck in a death loop after crashing the plane into Joseph’s statue, or by falling off of the radio tower on Dutch’s Island
Missions
- Fixed multiple low occurrence walkthrough breaks
- Fixed an issue where the player would be spawned outside of the vehicle when failing and respawning during the mission “Special Delivery”
- Fixed an issue where the Death Wish vehicle would not spawn during the mission “Death Wish”
- Fixed an issue where the bleeding timer is not synchronized in Coop during the mission “Where it all Began”
- Fixed an issue where the objective was missing during the mission “Ignorance is Bliss” after a cinematic
- Fixed an issue where the game could become stuck while opening the map after completing the mission “Man’s Best Friend”
- Fixed an issue where the Nick Rye’s plane would become stuck if one coop player took the plane while the other liberated John Seed’s Ranch
Audio
- Fixed an audio issue where certain vehicles and weapon/attachment combinations were missing sound
- Fixed an issue where certain SFX were not always playing in caves
- Fixed an issue with missing SFX when reloading the P08 in certain situations
- Fixed an issue with missing SFX when the player is hit by a baseball bat
- Fixed an issue with missing engine SFX when piloting the Far Cry 5® Hours of Darkness, Kaumbat OH-04B Foxfly “Viet Cong” helicopter in the main game
- Fixed an issue where the impact SFX of the Shovel Launcher would not play the proper SFX in some situations
Companion, Enemy & Animal AI
- Fixed some minor issues with bear and cougar attack animations
- Fixed an issue with improper animations playing for NPC’s under certain circumstances
- Fixed an issue where GFH would not react to bullet impact while swimming
Gameplay & UI
- Fixed an issue where kills made with the SVD were being counted as Assault Rifle kills
- Fixed an issue where the special fishing lures were available before purchasing the “Fisher King” perk
- Fixed an issue where the buff visual effects could stay on screen under certain circumstances
- Fixed an issue where the helicopters rockets could explode immediately when firing them after firing flares
- Fixed some clipping issues with various clothing items
- Fixed an issue where the 1970 Kimberlite ZZT could not be repaired after it was damaged with fire
- Fixed an issue where the weapon tracking would still occur after setting “Aiming Assists” to “Off” in the Gameplay options
- Fixed an issue where equipped attachments to the MP34 would disappear when switching with another weapon, then picking up the MP34 back up
- Fixed an issue where the health regeneration stops working when returning the main game after playing an Arcade map using the “No Health Regen” modifier
- Fixed an issue where blood stains would appear on allied players when performing a melee attack with a baseball bat in Main Game Coop or Arcade Coop and PVP
- Fixed an issue where helicopters could become unusable after taking explosion damage
- Fixed an issue where player was able to carry a third melee weapon type
- Fixed an issue where the player’s health is fully restored when changing game difficulty from the Gameplay menu while in game
- Fixed an issue where the propeller blades of helicopters would spin unnaturally when a passenger exits the vehicle
- Fixed an issue where the icons for the M-16, SVD, M60-V and MP5SD could become missing from the weapon wheel
- Fixed an issue where the currency icon appears blurry if the player does not have enough money to purchase something
- Fixed an issue where some icons on the world map would move when scrolling through the map
- Fixed an issue with the “Sell Loot” button not refreshing after selling loot in a Shop
- Fixed an issue where the subtitle background setting would reset after rebooting the game
Coop
- Fixed an issue where client was unable to sell a location map after looting it
- Fixed an issue where GFH were being replicated above the water while swimming during a coop session
- Fixed an issue where the fog of war would reappear for the client after re-joining a previous session
- Fixed an issue where the client could lose his ability to craft when joining a player during the mission “Enemies at the Gate”
- Fixed an issue where the partner’s animation would become offset when spawning in a mounted gun after the coop leash is broken
- Fixed an issue where both players would become invulnerable after dying and respawning in a helicopter together so long as the host remained in the helicopter
- Fixed an issue where the time of day would change very fast for the client when opening the map while in the passenger seat of a vehicle
- Fixed an issue where the client could become stuck in the shop menu if set on fire by the host before accessing the menu
- Fixed an issue where a player in downstate cannot be revived when a GFH is interrupted while attempting to revive the player
Arcade
- Fixed an issue where the money and perk point values would disappear from the Arcade menu after interacting with the Silver Bars menu
- Fixed an issue where the timer and score indicators would sometimes disappear
- Fixed an issue where picking up ammo, throwables or medkits would not display a notification
- Fixed an issue where the Ultimate Hunter icon was appearing incorrectly in the Arcade
- Fixed an issue where weapons would sometimes be missing for players after a host migration occurred
- Fixed an issue where the game could become unresponsive if the host is on fire when completing a map
- Fixed an issue where an incorrect loading screen icon could sometimes appear in the snapshot of the map
- Fixed an issue where the firing a mortar round will close all other clients aim view if they are also on a mortar
- Fixed an issue where the weapons would sometimes disappear from a player’s hand after a host migration
Map Editor
- Fixed an issue with shaders on lakes in the In-Game Editor
- Fixed an issue where lakes would cover a larger surface area depending on how it was rotated
- Fixed some minor issues related to various assets from the Far Cry 5® Hours of Darkness DLC
- Fixed some minor issues with overlapping text in the asset selection menus
- Fixed an issue where the top layer of lakes would not display the correct shaders on consoles
- Fixed an issue with the draw distance of shadows in the Arcade Editor
- Fixed an issue where ammo clips would become stuck in an NPC’s hand after they were killed
PC SPECIFIC
- New mouse+keyboard controls scheme for planes, available in options menu
- Added Dynamic Resolution support
- Added Freesync 2 support
- Fixed coop Fog of War issue
- Fixed an issue with buying items in Arcade Shop
- Fixed various minor UI issues
Audio
- Fixed an issue where the gas hissing SFX would continuously play when holstering the flamethrower after equipping it from the shop
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email