While Far Cry 6 won’t have a map editor, Ubisoft confirmed that the game will come with a third-person mode. However, there is a catch. This mode will not be widely available throughout the game. Instead, players will see their main character from a third-person perspective only under certain scenarios.
Going into more details, Far Cry 6’s narrative director Navid Khavari claimed that the game will swift camera viewpoints from first-person to third-person during its in-engine cinematics.
“In cinematics, [third-person] is something the team tried early on, and it felt surprisingly seamless. It instantly felt like there was more of a connection to Dani’s journey in the world, more of a connection to this epic story in Yara.”
Additionally, the game will switch to third-person when players enter guerilla camps. Thus, and in the game’s hubs, Far Cry 6 will feel like games such as The Witcher, Dragon Age, Mass Effect, and Assassin’s Creed.
As Khavari added:
“Players will also be able to see their character customizations in these highly-realized story beats. In Guerrilla Camps, this is also an opportunity for players to be able to see their fully customized character; everything from their backpack to their clothes.”
Lastly, the game will have a third-person mode when using the Supremo backpack. These backpacks will unlock powerful abilities for Dani, like a flamethrower or missile barrage.
“In the Supremo backpack moments during gameplay, the third-person transition is intended so players can see all of the backpack’s effects, and better feel its impact in action.”
Far Cry 6 releases on October 7th.
Thanks Gamespot
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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