Campo Santo Productions has announced that Firewatch has sold one million copies worldwide. Firewatch is a single-player first-person adventure game, described by mane as a “walking simulator”. The game was released in February 2016 for PS4 and PC, and in September 2016 for Xbox One, and it took almost 9-10 months in order to hit the “one million” milestone.
Sometime late last year we sold our one millionth copy of Firewatch. Thank you all so much! pic.twitter.com/7LSTqWuU8Q
— Campo Santo (@camposanto) January 3, 2017
What’s interesting here is that thanks to SteamSpy, we can pretty much determine the sales of the PC version. As we can see, Firewatch has sold 540K units on Steam. In other words, 54% of the game’s sales are coming from the PC.
Firewatch is powered by the Unity Engine and its PC version initially suffered from various performance issues on low-end systems. As we wrote on our PC Performance Analysis for Firewatch.
“What we found really interesting and bizarre about Firewatch was its CPU performance. In order to find out whether an old CPU was able to offer an ideal gaming experience, we simulated a dual-core and a quad-core CPU with and without Hyper Threading. Without Hyper Threading, our simulated dual-core system was unable to offer an acceptable performance as there were lot of stutters while exploring the game’s world. The stuttering issues were improved when we ran the game on our simulated quad-core system, however they were still there.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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