Croteam has released a hotfix patch for Serious Sam 4. According to the developers, this hotfix resolves some crashes and improves the game’s stability. Moreover, it fixes various visibility issues throughout the game.
Alongside these improvements, this hotfix disables pre-baked lighting on the lowest GPU presets. Furthermore, the first-person sprint weapon animation will no longer play while riding enemies from the first-person perspective.
Do note that this is a hotfix and not a full patch. As such, this hotfix will not address most of the game’s tech issues. As we wrote in our PC Performance Analysis, the game underperforms in most GPUs. The only architecture that is able to provide a smooth gaming experience appears to be the Turing (and my guess is that Ampere can also run the game without any performance issues).
As always, Steam will download this hotfix the next time you launch its client. Below you can also find its complete changelog.
Serious Sam 4 Hotfix Patch v1.01 Release Notes
- The Laser weapon will no longer be stuck in recoil state if the player saves the game while using alternative fire
- Resetting voice options to default values now works as intended.
- The first-person sprint weapon animation will no longer play while riding enemies from the first-person perspective.
- The Tommy Gun weapon skin will now get bloody! Because we all love blood, amirite.
- Lowest GPU presets no longer use prebaked lighting.
- Fixed various visibility issues throughout the game.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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