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Here’s how you can fix the Baldur’s Gate 3 DX11 stuttering issues


Our PC Performance Analysis for Baldur’s Gate 3 will go live later today. However, we wanted to inform you about a major performance issue that currently plagues the game on both NVIDIA’s and AMD’s hardware. During our Baldur’s Gate 3 benchmarks, we discovered some truly annoying stuttering issues in DX11.

Let’s begin with some old AMD GPUs. In the following comparison, you can see Baldur’s Gate 3 running on an AMD Radeon RX Vega 64. And, as you can see, the DX11 performance is all over the place. The game has constant stutters from the get-go. By switching to the Vulkan API, we were able to completely eliminate all of them. These stutters also appeared on our AMD Radeon RX 580, meaning that numerous older AMD GPUs suffer from this issue.

baldur's gate 3 dx11 stuttering on older AMD GPUsbaldur's gate 3 vulkan smooth AMD older GPUs

Things are a bit more complicated on both AMD’s and NVIDIA’s GPUs. At first, the game appears to be running smoothly in both DX11 and Vulkan. However, after an hour or so, Baldur’s Gate 3 gets stuttery in DX11.

We were able to replicate this numerous times on both AMD’s and NVIDIA’s hardware (as I’ve played so far around 30 hours). These Baldur’s Gate 3 stuttering issues can be easily noticed when panning the camera in towns. And believe me, it can easily become a game-breaking issue.

One way to, temporarily, address these stutters is to exit/close and re-launch the game. However, after a few minutes of playing, the game will once again start stuttering. In other words, this is a band-aid and not a permanent fix.

Now the good news here is that the Vulkan API does not suffer from these stuttering issues. By switching to Vulkan, we were able to play Baldur’s Gate 3 for over 3 hours, without any stuttering issues on the NVIDIA GeForce RTX 4090. And, since Vulkan can provide a smooth and stutter-free experience, we highly recommend using it over DX11.

Stay tuned for our PC Performance Analysis!