SEGA has just announced that Football Manager 2016 is a thing and will be officially released on PC and Mac on November 13th. In addition, a streamlined version of Football Manager 2016 will be released before Christmas and will support cross-save between PC, Mac and tablets. Oh, and there will be a Football Manager Mobile 2016.
Previously known as Football Manager Classic, Football Manager Touch has, until now, been available as a ‘quick play’ mode within the full simulation (and for high-end tablets since March). Now, for the first time, it will be available separately through Steam (for PC and Macintosh), as well as for high-end tablets. Football Manager Mobile was formerly known as Football Manager Handheld.
Sports Interactive gaffer Miles Jacobson said:
“For some time now it’s been clear to us that there is no ‘one size fits all’ football management experience. While a huge number of our fans have the time and dedication required to devote themselves to the ‘full’ simulation, there’s an equally-large number who prefer a more streamlined option. Not only that, but the widespread availability of mobile devices means that people are playing in different ways. The introduction of Football Manager Touch as a standalone offering – playable across computer and tablet – means that we now offer something for everyone.”
Football Manager 2016 will come with two new modes: Fantasy Draft and Create-A-Club.
Fantasy Draft will give players the chance to build their own dream team and compete in a mini league, while the Create-A-Club mode will let players create custom-build clubs.
Football Manager 2016 will also feature more than 2,000 new animations, and will be powered by the Football Manager 2016 3D Match Engine. There will also be more control when planning set pieces and a new highlights package to keep you up-to-date with all the action from every league.
In order to celebrate this announcement, SEGA has released the first screenshots for Football Manager 2016 that can be viewed below.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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