Sports Interactive has detailed the graphics engine that will be powering this year’s Football Manager game. Football Manager 2018 will feature a brand new graphics engine, as well as a number of UI and HUD tweaks.
According to the development team, the lighting and the textures have been significantly enhanced. Moreover, there’s now more movement variation from one player to the next. As such, the action in Football Manager 2018 looks better than ever.
What’s also interesting here is that Creative Assembly has helped Sports Interactive with the game’s visuals. As Joe Tomlinson stated, the art team has worked closely with their sister studio at Creative Assembly this year to improve the player models and stadiums. This affects how a player moves around the pitch and operates on the ball. Therefore Football Manager 2018 will feature a more authentic portrayal of the players during a match as a result.
Contrary to its predecessor, Football Manager 2018 will also support DirectX 11. That’s a big step for the studio as its previous engine only supported DirectX 9.
Football Manager 2018 releases on November 10th, and promises to be the best soccer manager game to date. In short, like all its predecessors. And with the improved visuals and the new graphics engine, we are pretty sure that Football Manager 2018 will attract more players than before.
Below you can find the latest dev diary that explains all the new graphics and visual changes that are coming to the game!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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