Former lead technical designer on Star Citizen, Dan “Kamikaze” Adams, has informed us about his new upcoming space combat game, Solar Warden. Solar warden is described as a Six-Degrees-of-Freedom space shooter combined with an overarching campaign with real-time strategy elements.
Players will jump into their fighter and combat the Silicoid menace up close, while they command and dispatch the Solar Warden fleet for reinforcements as they see fit. Players will gain the favour of nations they support, granting them funding, research, and military assets to further them in their goal. Experimental ships, weapon systems and upgrade tech will also be at their disposal.
Solar Warden uses a Six-Degrees-Of-Freedom flight system, married to Newtonian flight physics to be overcome and exploited in action-packed dogfights. Your ship’s thrusters can be set to several modes that are suitable to either pursuit, dog fighting and even navigating the tight corners inside massive asteroids, navigating the mazes within and blasting it clear of hostiles.
Each ship’s weapon hardpoints can be fully customized to use a wide array of weaponry like heavy lasers, heat seeking missiles, rail-guns, and many more. As you research new tech, you’ll be able to further upgrade your ship with improved countermeasures, shield generators and improved power plants to give you more maneuverability and firepower.
Polar Zenith will launch a Kickstarter campaign for Solar Warden in March 2018, and below you can find its key features.
- Six-Degrees-of-freedom and Newtonian physics space combat
- Command your fleet via Real Time Strategy overlay
- Fully Destructible Meteors
- Fully Voiced Co-Operative Campaign
- Persistent Diplomacy, Research and Planetary Damage
- No Load Screens
- Master small Fighters and Bombers to the larger Corvettes and Frigates
- Customize and expand Earth’s defense fleet
- Earth’s orbit is your Sandbox
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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