Earlier this month, NVIDIA revealed that Fortnite will add support for both DLSS 2.0 and Ray Tracing. And today, the green team announced that Epic Games will release this highly anticipated RTX Update for Fortnite on September 17th. Furthermore, the green team plans to release a new GeForce Game Ready Driver on the very same day.
Going into more details, the RTX Update for Fortnite will enhance the game’s shadows, reflections, ambient occlusion and global illumination.
Fortnite Ray Tracing Details
Ray-Traced Reflections. This setting adds beautiful, realistic, super accurate reflections to bodies of water and other suitably reflective surfaces in Fortnite. See game detail, characters, enemies, weapon effects, and more, perfectly reflected throughout the world. And experience improved lighting, as light sources and other illumination will be accurately reflected onto nearby surfaces and objects, making gameplay look and feel even more dynamic.
Ray-Traced Shadows. With ray tracing enabled, Fortnite’s dynamic shadows get a significant upgrade, enabling them to realistically stretch across the scene, with accurate softening as the distance from the shadow source increases. Particularly of note is the enhanced resolution of Ray-Traced Shadows. You can see this clearly in fine detail shadows, such as those created by chain link fences. Furthermore, Ray-Traced Shadows dynamically update as the time of day changes, with effectively infinite precision.
Ray-Traced Ambient Occlusion. Where objects or surfaces meet, light is occluded, creating subtle shadows. In games, this Ambient Occlusion (AO) is key to grounding objects and the smallest details. With ray tracing, we can make AO shadowing far more accurate, further improving Fortnite’s fidelity.
Ray-Traced Global Illumination. Fortnite’s maps and worlds are composed of dynamically built and destroyed objects, preventing pre-baked light interaction. Due to this, sky lights provide the only real-time environmental lighting. Ray traced global illumination adds additional bounced light that is otherwise impossible to simulate in Fortnite.
You can find some comparison screenshots between RTX and the vanilla version on NVIDIA’s website!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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