And the time has finally come. Turn10 has announced that Forza Motorsport on PC will finally get support for RTGI on December 9th. PC gamers will finally be able to enjoy ray-traced global illumination, something that should improve the game’s graphics.
And the time has finally come. Turn10 has announced that Forza Motorsport on PC will finally get support for RTGI on December 9th. PC gamers will finally be able to enjoy ray-traced global illumination, something that should improve the game’s graphics.
As the devs noted, Update 15 will allow PC gamers to enable Ray Traced Global Illumination in game. From what I can see, this is a PC-only feature. In other words, it may not be available on the Xbox consoles. Or at least that’s what Turn10 implies.
RTGI uses ray tracing hardware to compute more accurate indirect lighting and occlusion across the track and car in real time. This results in enhanced visual fidelity and realism in the game.
The devs recommend at least using an NVIDIA RTX 3080 or above to run RTGI High settings. For the best experience, you’ll need an NVIDIA RTX 4090.
To showcase the new RTGI, Turn10 shared the following comparison screenshots. The screenshots without RTGI are on the left, whereas the ones with RTGI are on the right. In these comparisons, you will immediately notice the benefits of RTGI.
In my opinion, in a racing game, RTGI is more important than RT reflections. So, I’m really glad that Turn10 has enabled this feature on PC.
Ironically, PC gamers have been able to play Forza Motorsport with RTGI since July 2024. However, that was an unofficial method, meaning that it could introduce some visual issues.
We might benchmark this new update when it comes out. Since I’ve been busy with some games, though, I can’t really promise anything.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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