GDC Europe 2013 organizers announced that Crytek’s executive producer Joshua Howard will show attendees how to apply game design to management and create more productive teams in ‘Better Teams Through Game Design. As the press release reads, Howard advocates people as players and not pieces in management, drawing from experience currently working on free-to-play FPS Warface and former projects such as Microsoft Flight and APB.
In ‘Flash to the Max! High Performance 3D Graphics in Silent Hunter Online,’ Sproing programmer Eugen Jiresch will discuss the latest release of Ubisoft’s browser submarine game. Jiresch will explain how he overcame the technical hurdles in porting a multi-platform C++ console rendering engine into Adobe Flash using Actionscript/Stage3D and using AGAL for graphical effects such as ocean rendering.
Lastly, Stormfall: Age of War developer Plarium’s head of business development Leonard Frankel will discuss what it takes in ‘Growing a Hardcore Game on Facebook.’ His studio reports cultivating four million monthly active users in less than three months, and this talk will go through the game mechanics, user acquisition thoughts, platform integration, and payments which facilitate this exponential growth.
GDC Europe will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany – just ahead of (and co-located with) the massive 275,000 person Gamescom event, with all GDC Europe passes also guaranteeing entrance to Gamescom.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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