The organizers of GDC Europe have announced their first set of selected talks, which include lectures on Capcom & Dontnod’s Remember Me, scalability for Double Fine’s upcoming Broken Age, and insight from streaming game video provider Twitch.tv.
These talks are part of the programming and business tracks in GDC Europe 2013, which will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany – just ahead of (and co-located with) the massive 275,000 person Gamescom event.
Twitch VP Matthew DiPietro will present case studies on how EA, Activision, SOE, and more are approaching online video in his talk, ‘The Revolution will be Streamed: How Video is Transforming Video Games.’ DiPietro will also explain the effects streaming has on game design, game marketing, PR, business development and beyond.
Oliver Franzke of Double Fine Productions will talk about its the company’s upcoming game, Broken Age. The talk will focus on authoring and rendering techniques for characters and environments used to target five platforms simultaneously, including PC and mobile. The talk about the much-anticipated, multi-million dollar funded Kickstarter project will also cover run-time techniques such as rendering tricks and fast deployment for rapid iteration and debugging.
In ‘The Art and Rendering of Remember Me,’ senior 3D/engine programmer Sebastien Lagarde will show how Dontnod constructed a plausible sci-fi city of Paris for the intriguing cyberpunk game – including looks at the rendering workflow, new dynamic reflection techniques, and image enhancement techniques.
More talks will be revealed throughout the months leading up to GDC Europe in August.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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