Microsoft and The Coalition have shared some new PC tech details about Gears 5. According to the teams, the PC version will support Asynchronous Compute, Multithreaded Command Buffering, as well as AMD’s new tech, FidelityFX.
Going into more details, Asynchronous Compute will allow GPUs to execute multiple tasks at the same time. This GPU multi-threading capability enables efficient graphics and visual effects workload distribution, resulting in higher framerates.
On the other hand, Multithreaded Command Buffering ensures instructions from the CPU reach the graphics card faster. This will result in higher performance, better graphics and reduced latency.
Last but not least, The Coalition will add support for AMD’s FidelityFX via a post-launch update. This feature will offer a dynamic sharpening filter that draws out detail in low-contrast areas for a sharper gaming experience. FidelityFX aims to deliver improvement in image clarity, counteracting the softening caused by other post-process effects.
Gears 5 currently targets a September 10th release. The game will be using Unreal Engine 4, and will support both Windows 10 and Windows 7. From what we’ve seen so far, Gears 5 promises to be a really polished product on the PC, and we can’t wait to get our hands on it!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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