The Coalition has released the third PC update for Gears of War: Ultimate Edition. This third patch adds support for ultra-wide resolutions, adds an FPS counter, and features pipeline state object cache optimizations to reduce hitches during level transitions. This update will be auto-downloaded from the Windows 10 store, and you can read the complete changelog below.
Gears of War: Ultimate Edition – Third PC Update Changelog:
- Ultra-wide resolutions (2560×1080 and 3440×1440) added to the game.
- Pipeline state object cache optimizations to reduce hitches during level transitions.
- Fixed a bug that could cause full Unreal garbage collect unnecessarily, leading to minor visual hitches.
- Fixed a visual corruption bug that would rarely affect NVIDIA cards when changing resolutions and VRAM became over committed.
- Added support for setting anisotropic filtering level through the INI file.
- Fixed lack of mouse input when using lowest mouse sensitivity and fully zoomed in with sniper rifle and moving the mouse very small amounts.
- Adjustments to low (1GB VRAM) texture setting.
- Added ability to toggle an FPS counter. Press the “Delete” key at any time to turn the counter on/off.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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