Italian PC Gaming website PCGaming.it has interviewed Wojciech Pazdur, lead designer of Get Even, who has shared some interesting information about the upcoming first person title of The Farm 51. As Wojciech revealed, the lead platform for Get Even is the PC as it’s the platform that can showcase the new tech that will be implemented in Get Even in its true potential.
As Wojciech told PCGaming.it:
“From the beginning, the PC was the main platform for the development of Get Even, but we have already begun working on the console version. Because of the unusual 3D scanning technology that goes to generate a massive amount of data to be processed, we apply custom rendering techniques, so it is easier to develop the game on the PC first.”
Fair enough, PC is easier to develop. But will there be any differences between the PC and the next-gen console versions? Well, even though PCGaming.it did not get a straight answer, Wojciech claimed that the PC is the platform that will let The Farm 51 show the true potential of its new tech.
“We believe that will be the platform of choice to show the true potential of our technology, especially due to the excessive use of devices for virtual reality as the Oculus Rift, which we assume to give the best (if not exclusively) experience on the PC. But we want to prepare for at least one additional console version and technically we are able to handle all major gaming platforms, but we have not yet decided what may be the best option.”
Get Even is the first game to use large-scale, real-world scanning to create expansive and lifelike environments. This 3D scanning technology combines with advanced lighting effects to create a stunning and believable world that pushes the boundaries of the genre.
Get Even will support Nvidia’s PhysX (though there is no word about any exclusive GPU-accelerated effects), is powered by Unreal Engine 3, and the assets that were used in the following trailer were in-engine.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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