Get Even is a project that promises to bring something new to the table. The game takes advantage of large-scale, real-world scanning to create expansive and lifelike environments. As the team has already noted, this 3D scanning technology is combined in Get Even with advanced lighting effects to create a stunning and believable world that pushes the boundaries of the genre. However, it appears that this new tech will push the boundaries of memory usage in games, and this memory overkill would blow up these consoles after inserting the game disc.
In a lengthy interview with PCGamesHardware, The Farm 51’s Wojciech Pazdur claimed, memory usage was the main concern regarding this new technology from the get-go:
“We could use scans couple of years ago when we’ve been working on our previous titles for Xbox 360 and PlayStation 3, but it quickly appeared that memory overkill would blow up these consoles after inserting the game disc. So we had to wait until new generation of hardware comes true and there is enough RAM to handle so detailed objects and textures. And still, we’ve never been so cautious about planning virtually every asset production with having memory limits in regard.”
It makes perfect sense then that Get Even is being developed primarily on the PC. Still, PC gamers may be also surprised by the game’s memory requirements. According to Pazdur, a small location requires 2GB of VRAM unless the team resolves to streaming solutions:
“Our goal is to have zero pixelization effect on textures in full-HD resolution, so the relatively small location (like 4-5 minutes of gameplay) takes 2 GB of VRAM filled to the top and the only solution to this when we wanted bigger levels was streaming. Besides of idTech-based games (RAGE, Quake Wars) huge scale streaming solutions were not so popular, but now it seems they may come to glory again, cause scanning technologies should become more popular and there’s not just us who may need this solutions.”
Pazdur shared further tech info about Get Even, so make sure to read PCGamesHardware’s interview!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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