SeithCG has released the biggest update for Ghost of a Tale. According to the release notes, this patch enables the ambient sounds in the catacombs, harbor, great hall and shore, a bug that forced the camera to be too close to Tilo after reloading a save, and improves sounds during dialogs.
Moreover, this patch restores the HUD after leaving photo mode, resolves some missing colliders in the catacombs walls, resolves problems when reloading a save while the end sequence is still playing, corrects some map markers for items on the maps, and fixes an invisible wall that kept Tilo from crossing the already-opened metal gate in the harbor near the crab’s pen.
This patch will be auto-downloaded from Steam, and you can find its complete changelog below.
Ghost of a Tale Patch 6.5 Release Notes
- No ambient sounds playing in the catacombs, harbor, great hall and shore.
- Abrupt transitions between ambient sounds.
- Elevators (courtyard, baskets, bells, etc…) don’t play their sounds.
- Ravik’s arrival sequence (on the bridge) doesn’t play any sounds.
- Sounds during dialogs are sometimes too loud.
- Spiders don’t play their sounds.
- No sounds when climbing ladders.
- Several reverb zones are not kicking in.
- Gallworms don’t play their sounds.
- Pressure plates don’t play their sound.
- Pinecones don’t play their sounds (collapsing worm holes, etc…).
- All ambient sounds are turned off after quitting and relaunching the game.
- The rebel mice remain visible although the skiff has left the harbor.
- An invisible wall keeps Tilo from crossing the already-opened metal gate in the harbor near the crab’s pen (coming from the elevator).
- The commander is sometimes not visible in his office.
- It is possible to sleep in the commander’s bed.
- Rolo at the forge is not hammering and talks about weird unrelated stuff.
- The camera is too close to Tilo after reloading a save.
- Cases where reloading an autosave results in the camera remaining locked on the spot.
- Cases of invisible Ravik on the bridge.
- The Gusto & Fatale’s achievement is not triggered.
- The Lore Master achievement is not getting unlocked.
- The wrong map is shown after getting to the shore via the cave.
- Some map markers for items on the maps are wrong.
- The well key can sometimes get stuck in an unreachable place.
- The HUD is not properly restored after leaving photo mode.
- The guards in the harbor can chase Tilo beyond the harbor (and disappear).
- Some French characters are not properly displayed in the books UI.
- The grid ladder in the jail tower can sometimes get stuck (after reloading multiple times).
- Problems when reloading a save while the end sequence is still playing.
- Some trees on the shore are missing their colliders.
- Rare cases where Silas is awake instead of sleeping.
- Some missing colliders in the catacombs walls.
- Tilo can sprint and sneak while wearing the armor when launching the game and loading a save with the armor upgrade skill.
- Ambient music abruptly kicks in instead of fading in.
- Guards’ knocked out timer UI remains on screen after leaving the area of the guards.
- Shutters don’t play their sounds when Tilo opens them.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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