CD Projekt announced today that GOG Galaxy, the gamer-friendly client, is coming out of beta with a major new update. As the press release reads, the highlight of GOG Galaxy Update 1.2 is Universal Cloud Saves. This new feature makes it possible to add cloud saving functionality not only to new games, but also to titles that never offered cloud saving before.
Additionally, because GOG.com is all about giving freedom of choice to users, cloud saves are not locked behind the gaming platform – at any moment users can download backup of their saves data and use it as they see fit.
Piotr Karwowski, Managing Director at GOG.com, said:
“Losing your save files can be really frustrating. And a big part of gaming legacy, including many of the greatest games, was missing cloud saves – until now. Thanks to the Universal Cloud Saves feature of GOG Galaxy, not only new games, but also the all-time classics and titles which development has been finished years ago, will be upgraded with saves syncing and cloud backup.”
GOG Galaxy Update 1.2 also introduces an option to customize the Client to users’ needs by selecting features they want to use, for a personalized experience and no feature-creep. In addition, the brand new hibernate mode cuts on Client CPU usage when playing a game, and saves resources and battery life when idling in the background. Update 1.2 also packs many of community’s most-desired requests, including bandwidth limiting and scheduling, FPS counter, screenshot capturing, in-game overlay, achievement rarity, desktop and in-game notifications system, new chat and more.
GOG Galaxy Update 1.2 is available today to users who opted to test upcoming updates, and will be rolling out to everyone in April.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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