GOW: Ultimate Edition – Will Support DX12 Async Compute, Framerate Not Locked, Will Feature Benchmark


In a lengthy interview with Digital Foundry, The Coalition’s Cam McRae revealed some interesting details about the PC version of Gears of War: Ultimate Edition. Cam McRae confirmed that the PC version will have an unlocked framerate, will feature a benchmark mode and will support both MSAA and FXAA.

As Cam McRae told Digital Foundry:

“We have put significant effort into making the Windows 10 version a showcase at 4K, geo and textures were re-authored with 4K in mind so the visual fidelity will really scale up on higher end hardware. We plan to uncap the frame-rate and will ship with a built-in benchmark mode. For anti-aliasing we’ll support MSAA and FXAA.”

Cam McRae also detailed how The Coalition is taking advantage of Microsoft’s latest API, DirectX 12:

“We are still hard at work optimising the game. DirectX 12 allows us much better control over the CPU load with heavily reduced driver overhead. Some of the overhead has been moved to the game where we can have control over it. Our main effort is in parallelising the rendering system to take advantage of multiple CPU cores. Command list creation and D3D resource creation are the big focus here. We’re also pulling in optimisations from UE4 where possible, such as pipeline state object caching. On the GPU side, we’ve converted SSAO to make use of async compute and are exploring the same for other features, like MSAA.”