NCsoft, the world’s premier publisher and developer of massively multiplayer online games (MMOs) and ArenaNet, developer of the renowned Guild Wars franchise, are delighted to announce the launch of Guild Wars 2. Even before today’s launch, more than one million fans had paid for the game in full to enjoy a three-day Headstart.
Additionally, demand for the game during this Headstart has been record-breaking, with a peak concurrency of more than 400,000 players online at once. Whether it’s because of the vast and dynamic world that changes based on player actions, the engaging, customisable personal storyline, or the visceral, highly-mobile action, it’s clear that online gamers are eager for Guild Wars 2.
O’Brien, president and co-founder of ArenaNet said:
“This is the culmination of a five-year journey and to be greeted by this level of enthusiasm by our fans is truly amazing. But really our work is just beginning. Now our focus is shifting to building on this living world we’ve delivered, continuously refining our game and improving services to ensure our players have the best possible experience”.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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