NCsoft and ArenaNet, developer of the renowned Guild Wars franchise, today announced that Guild Wars 2 will launch in both Europe and North America on 28th August 2012. Building on sales of more than 7 million units of the original game, Guild Wars 2 redefines massively multiplayer online roleplaying games with visceral, action-orientated combat; a gorgeous, living world full of constantly evolving dynamic events; customisable personal storylines that are unique to each player; intense Player vs. Player combat between small teams or massive armies; and most importantly, a shared online world where players work together as allies instead of as rivals — all with no monthly subscription fee.
Mike O’Brien, president and co-founder of ArenaNet said:
“We’re offering gamers an experience that delivers on the promise of online gaming with a truly social experience in an immense, shared world. After five years of creation, development, and polish, announcing the launch date of Guild Wars 2 is a huge milestone for us, but the thing we’re most looking forward to is seeing gamers from all over the globe explore this world and begin creating their own stories.”
As they prepare for launch, ArenaNet will focus on polishing Guild Wars 2 to ensure the highest quality experience on launch day, which includes hosting a final Beta Weekend Event 20-22 July 2012.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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