Umbra Software, the provider of state of the art rendering optimization middleware, announced today that Guild Wars 2, the highly-anticipated MMO from ArenaNet, is taking advantage of Umbra’s occlusion culling technology. ArenaNet has integrated Umbra’s technology into its rendering pipeline early on in the development process to make sure that the beautiful world of Tyria where Guild Wars 2 is set in is realized in the most optimized fashion possible.
Patrick Laukaitis; the Senior Software Engineer at ArenaNet who has worked closely with Umbra’s engineering team throughout the production of Guild Wars 2 said:
“Umbra 3 provides an excellent solution for our expansive, open world environments. We are very happy with the choice we made with Umbra and the support we’ve been given by the Umbra team.”
Umbra’s Chief Technology Officer Otso Mäkinen added:
“ArenaNet are one of Umbra’s earliest clients and closest partners, so we are excited to see the game nearing completion. Guild Wars 2 is epic in scope, so it’s been a fun challenge to meet the technological needs of Patrick and his team; they’ve really pushed us to take our middleware to the next level.”
Umbra 3 is a rendering and performance optimizing middleware that is used to improve frame rates and help to create visually striking game worlds. Umbra 3 does this by optimizing critical parts of a game such as rendering, audio and game logic. Umbra automatically generates portals for game environments, no matter how large or continuous – completely taking away tedious manual work from artists.
Developers taking full advantage of Umbra’s technology include: Bungie, BioWare, Giant, Guerrilla, IO Interactive, Sony Online Entertainment, Square Enix Inc., Tripwire, NetEase, Remedy Entertainment and many others.
Guild Wars 2, which has already garnered several most anticipated games of the year awards, is currently in beta and will be released on August 28, 2012.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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