Valve has finally released the Source 2 Engine Mod Tools for Half-Life: Alyx. As such, PC gamers will be now able to mod this latest Half Life VR game. Moreover, the team has launched the official Workshop group for Half-Life: Alyx.
As Valve noted, this is the first Beta release of the Half Life Alyx Workshop tools suite. Furthermore, this release features the following.
- Hammer, he latest version of the Source 2 level editor.
- Material Editor, the tool for creating and tuning materials in Source 2.
- ModelDoc, a tool for viewing, editing, and compiling models with animation, collision, and other gameplay attributes.
- AnimGraph, our animation tool used to create complicated animation setups with blends and transitions.
- Particle Editor, for making new particle effects.
- Subrect Editor, for creating smart texture sheets known as “hotspots.”
- Source Filmmaker, the Source 2 cinematic renderer and animation tool.
Valve stated that it plans to release add more tools and improve the existing ones in the coming weeks.
It’s also worth noting that the update includes several sample maps. Valve has included these to demonstrate and explain how it authored enemy encounters in the game, as well as showcase some new features of the Half-Life: Alyx level art pipeline including tile meshes, static and dynamic cables, and texture hotspotting. The entire set of Half-Life: Alyx maps is also included as editable source for reference. This also includes a large collection of interactive objects and prefabs.
Lastly, Half Life: Alyx Workshop update adds a native Linux version of the game using the Vulkan rendering API. It also adds support for the Vulkan API in the Windows version.
Have fun!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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