Valve has released a brand new update for Half-Life Alyx. According to the release notes, update 1.2.1 fixes a number of bugs and gameplay issues. Moreover, it improves rendering of Japanese narrow subtitles and packs localization improvements in multiple supported languages.
Going into slightly more details, patch 1.2.1 packs a fix for exhausting GPU memory on Proton. It also has a fix for controller systems that don’t have support for skeletal hand animation. Not only that, but this patch has fixes for issues with carrying contained objects (e.g. objects in a crate).
As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.
Half-Life: Alyx Update 1.2.1 Release Notes
- Fixes for issues with carrying contained objects (e.g. objects in a crate).
- Fix for hand orientation on Windows MR and Vive systems.
- Fixes some missing haptic feedback on Windows MR and Vive systems.
- Fix for controller systems that don’t have support for skeletal hand animation.
- Fix for exhausting GPU memory on Proton.
- Fixes several crashes.
- Fix for not properly falling back to English subtitles when selecting a language in Steam that is unsupported by Half-Life: Alyx.
- Improved rendering of Japanese narrow subtitles.
- Fixed a regression which rendered an empty subtitle panel even if the subtitles were only visible in the spectator window.
- Localization improvements in multiple supported languages.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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