343 Industries has announced that it will add Ray Tracing effects to Halo: Infinite. However, these Ray Tracing effects won’t be available at launch. Instead, the team will be working closely with AMD in order to implement them after the game’s release. In addition, 343 Industries released a new PC trailer that you can find below.
343 Industries claimed that Ray Tracing is “one of our top development priorities post-launch and look forward to sharing more soon.”
As the team noted, Halo Infinite will support all the PC-specific features players have come to expect. As such, the game will support ultrawide/super ultrawide monitors, FOV adjustments, and framerate customization. Moreover, it will come with advanced graphics settings, weapon offset control, triple key-binds and PC LAN support.
Since 343 Industries will be working with AMD, we can also assume that the game will support AMD FidelityFX Super Resolution (alongside its Ray Tracing effects).
Halo Infinite will release on December 8th. Here are also its official PC system requirements!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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