In its recent Stream VOD, 343 Industries announced that the Slipspace Engine, the engine powering Halo Infinite, was developed with PC in mind. As such, the engine will scale on numerous PC hardware systems, though it remains to be seen whether it will be able to take full advantage of the PC capabilities.
Moreover, the team stated that PC will be “treated as a first-class citizen“, something that will definitely please a number of Halo PC gamers. Still, the team appears to be facing some technical challenges with the PC version and as such Halo PC flight programs may come later than the other flights. Still, the team confirmed that AntiCheat for the PC will also be present.
343 Industries did not reveal any additional tech details but we’re almost certain that the game will be using DirectX 12. Moreover, we are almost certain that it will be coming exclusively to Microsoft’s Windows Store (as pretty much all of its first-party titles). Still, and if Gears4 is anything to go by, we can safely assume that Halo Infinite will run wonderfully on Windows 10 when it finally comes out.
We’ve embedded below the initial reveal trailer of the game that was shown at this year’s E3 event.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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