Microsoft and 343 Industries have announced a new massive update for Halo: The Master Chief Collection. This Update will be 41.5GB in size and will bring numerous improvements. Moreover, this patch will add a new spartan customization 3D model viewer for Halo 2 and Halo 2: Anniversary. It will also bring a Theater for Halo 2: Anniversary and Halo: Reach, as well as Weekly Campaign Challenges.
Going into more details, this new patch will resolved issues installing the Extended Language Pack. It will also fix several instances of UE4 errors when playing Multiplayer. Additionally, it will increase the Magnum Pistol spread when playing at higher than 30fps, and will prevent terminals from being interactable during continuous campaign sessions.
Furthermore, this update will allow dynamic lights to cast proper shadows in Halo 2. It will also resolve corrupted textures in the tunnels on Outskirts, as well as corrupt textures on Lockdown. Also, it will fix a crash before reaching the last area in Delta Halo.
Below you can find the full changelog for this latest update for Halo: The Master Chief Collection.
Halo: The Master Chief Collection May 12th Update Release Notes
Resolved Community Issues
Improvements have been across the board from previous flights. Below are additional resolved issues that come with today’s update and the platform (Xbox Only, PC Only, or All Platforms):
Global (PC Only)
- Resolved issues installing the Extended Language Pack
Halo: Combat Evolved Anniversary (All Platforms)
- Several instances of UE4 errors when playing Multiplayer
- Magnum Pistol spread increased when playing at higher than 30fps
- Terminals stopped being interactable during continuous campaign sessions
Halo: Combat Evolved Anniversary (PC Only)
- Some Campaign Steam Achievements were not unlocking correctly for mission completion, par time, and score
Halo 2 and Halo 2: Anniversary (All Platforms)
- Crash before reaching the last area in Delta Halo
- Resolved cutscene audio being distorted when continuing to the next campaign mission in Classic graphics
- Resolved corrupted textures in the tunnels on Outskirts
- Loading screens now appropriately fade out before loading into games
- Elite armor now displays lights appropriately in multiplayer
- Dynamic light casts proper shadows in Halo 2
- The “Action” key now functions appropriately when bound to “Mouse Wheel Up/Down”
- Resolved corrupt textures on Lockdown
- Resolved looping audio when activating the waterfall on Shrine
- Ghosts explosion sounds are now present in Anniversary Multiplayer
Halo 2 and Halo 2: Anniversary (PC Only)
- Team colors are now appropriately displayed in all in-game UI menus
- Players can now bind fire secondary and any vehicle function to the same key
- Gameplay audio levels now mirror other titles more closely
- Resolved throwing grenade, zoom, and zoom in actions taking priority while dual-wielding instead of firing your secondary when mapped to the same key
- Leaves now render appropriately when using NVIDIA hardware
- Emblems now appear on scoreboards in Halo 2 multiplayer gameplay
- When using crosshair centered it no longer alters positioning when zooming in with binoculars
- Universal medals now display appropriately and do not show double medals for Halo 2: Anniversary
- When firing while dual-wielding it is no longer inverted unless set appropriately
- With the rocket launcher equipped and conducting the idle animation audio plays correctly when the barrel spins
- On Bloodline, the electric charge audio for the EMP is now playing correctly
- Mouse movement is no longer slower when you enable Unlimited frame rate
- Muzzle flash appear correctly on weapon barrels after swapping between Anniversary and Classic graphics
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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