343 Industries has revealed the full patch release notes for the Halo: The Master Chief Collection July 14th update. This patch will go live later today, and will add support for Halo 3 (which, obviously, releases later today).
The July 14th Update adds Forge for Halo: Reach, Halo 2: Anniversary, and Halo 3. It also adds a new spartan customization 3D model viewer for Halo 3. Furthermore, it bring audio improvements and enhancements to Halo: Reach & Halo 3.
This latest update will also improve overall stability of Halo: The Master Chief Collection. According to the changelog, it fixes various cases where the game client could crash during shutdown. It also fixes a crash which could occur when entering the Seasonal Overview immediately after sign-in.
As always, Steam and the Microsoft Store will download this update once it becomes available later today. Below you can also find its complete changelog.
Halo: The Master Chief Collection July 14th Patch Release Notes
New Features
- (PC) Forge is now available for Halo: Reach, Halo 2: Anniversary, and Halo 3.
- Updated Halo 3 Forge with new features, including Object Physics, rotation, coordinate snap and precision edit tools.
- Expanded Halo 3 and Halo: Reach Forge pallets with new objects and budget increases.
- Updated season unlock flow to feature non-linear unlocks per page and added Season 2 featuring 30 new nameplates, 46 new H1 Weapon and 18 H1 Vehicle skins.
- Challenges are now available to complete across all available titles. Note: Halo 4: Spartan Ops does not currently support Campaign Challenges .
- New spartan customization 3D model viewer for Halo 3.
- Updated Skill Rank backend for Ranked Matchmaking. This resolved a long-standing rank reset issue and has required us reset all ranked playlists to 1.
- “Highest Lifetime” rank is now displayed for rotational hoppers that are no longer available.
- Updated Halo 3, Halo: Reach, and Halo 2: Anniversary Forge tools with a new “Toggle Rotation Axes” feature adding toggleable rotation around World and Local axes. Note: Halo 4 will support it at a later date.
- Halo: Reach & Halo 3 audio has been updated.
- New Acrophobia skull for Halo 3.
- “Dual Wield Inversion” has been added as a toggle for players who wish to disable the title from switching the “primary fire” weapon to your left-hand while dual wielding in Halo 2 or Halo 3.
Global (All Platforms)
- Fixed issues where achievements for killing Engineers were displayed as ODST-specific despite being attainable in Halo: Reach as well.
- Also fixed an issue where nameplate unlock criteria was no longer displayed once unlocked.
- Fixed various cases where the game client could crash during shutdown.
Global (PC)
- Fixed an issue where the “He’s Running a Marathon”, “The Guardians are Coming” and “Why am I Here?” achievements would not unlock in Steam after unlocking them on Xbox Live.
- Fixed an issue where the campaign preview widget would appear on the root Main Menu after a sign-in change.
- Fixed a crash which could occur when entering the Seasonal Overview immediately after sign-in.
- Improved how the Seasonal Overview is displayed in non-standard aspect ratios.
Halo: Reach (All Platforms)
- Updated Audio with Waves integration, aligning closer to Xbox 360 quality.
- Fixed an issue where “Xbox 360” was referenced on the Boot Betrayer prompt in non-English languages.
- Added localization for map location names in non-English languages.
- Fixed an issue where the wrong key was displayed on the Boot Betrayer prompt.
Halo: Combat Evolved (All Platforms)
- New Customization Support for Halo: Combat Evolved Multiplayer, including Visor, Vehicle, and Weapon Skins.
- “New Skins” can be disabled under the “Gameplay” submenu in settings to locally return H1’s appearance to legacy.
- Fixed an issue where spamming the plasma pistol’s trigger would cause the charge-up sound to stick.
- You can now manually reload Rocket Warthog.
- Fixed an issue where some starting weapons were not respected on Rat Race.
- Gameplay audio should no longer be heard in the background while a terminal plays in Co-Op Campaign.
Halo 2 (All Platforms)
- Resolved a crash that could occur during long playthroughs.
- Enemy Elites now dual wield.
- Fixed an issue where the Energy Sword displayed incorrectly when viewed against flood tanks in “The Oracle.”
- Rebuilt the lightmap for the initial classic cinematic on “Outskirts” to return lighting and shadows to OG Xbox visuals.
- Adjusted a default gamma option to bring it closer to OG Xbox. This may result in lighting and brightness looking different then our past patch.
- Fixed an issue that was causing players in matchmade games to grenade jump higher than expected, bringing the height back down to OG Xbox clients.
- Fixed an issue where the “Malfunction” skull would display HUD elements incorrectly while dual wielding.
- Infinite ammo and grenades now display with the “infinity” symbol in the HUD.
- Fixed an issue where a controller would sometimes be stuck vibrating after coming out of gameplay.
- Resolved a loading issue that would cause Campaign Co-Op Players to disconnect when starting a mission.
- Horizontal mouse movement while on a stationary turret is now unbound and no longer restricted by the turning radius.
- Fixed an issue where some dynamic music tracks in Campaign Classic Mode was looping incorrectly.
Halo 2: Anniversary (All Platforms)
- Fixed an issue where the sentinel beam VFX would occasionally not display.
- Added 0% option for fall damage in Custom Games.
- Players can now move while the Scoreboard is open.
Halo 3 (All Platforms)
- Updated Audio with Waves integration, aligning closer to Xbox 360 quality.
- Also updated several matte paintings with higher fidelity versions in Campaign cinematics.
- Updated customization to support individual armor pieces and tertiary colors.
- Emblems now display on armor in gameplay.
- Footsteps in the snow no longer appear with black textures.
- Fixed some incorrectly lit particles when Scarabs or Phantoms were destroyed.
- Improved Hornet and Brute Chopper turning speed to better match Xbox 360.
- Added the Fuel Rod Gun, Sentinel Beam, Carbine, Mauler, and Plasma Rifle as starting weapons to Custom Games.
- Fixed an issue where the prowler was misrepresented as the mauler in tools of destruction on the Post Game Carnage Report.
- Fixed issues where some strings extended outside of the gametype objective widget in non-English languages.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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